Champions of Thaloria — a wizard, a paladin and a fallen standing together in a ruined hall

Two gods destroyed each other. Thaloria was built on the scars they left behind.

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⚠️ IN DEVELOPMENT

Champions of Thaloria is in active development, built by a single developer.

Everything on this page — screenshots, video and artwork — comes from a work-in-progress build. Systems, visuals and details will keep changing before release.

A world born from a war between gods

Aethel-Sol, the cold and blinding power of pure Light, and Syren-Gha, the untamed force of nature and the elements, once fought a war that scarred the world itself. Where their powers annihilated one another they left behind a vast petrified plain, saturated with raw cosmic energy. On that impossible ground humanity built Thaloria: a monumental ring-city, and the last great bastion of a broken world.

But the old war left something behind. Deep beneath the Khor-Vhal caldera an ancient darkness is stirring again. Nir-Khor is bleeding back into the world, the seals that once held it are breaking one by one, and the first cracks have appeared in the walls of Thaloria itself.

Three bloodlines stand at the centre of it. Paladins carry the Light in their blood. Wizards channel the wild elemental forces of Syren-Gha. And the Fallen — human, whatever else is said about them — descend from those who made a forbidden sacrifice to save the city from destruction.

Thaloria knows its own history. It simply does not know all of it.

Three bloodlines. Three ways to live with power.

The Aethel-Seal — a sealed iron mandorla cracked by light

Paladin

Paladins carry the pure Light of Aethel-Sol in their blood. It strengthens the body, shields allies, and can be released as devastating radiance. But Light is not harmless. The closer a Paladin comes to its full power, the heavier the burden becomes.

“The Light must be guided — before it guides us.”

The Syren-Leaf — a leaf split between frost and ember, veined with lightning

Wizard

Wizards are vessels for the unpredictable forces of Syren-Gha. Fire, frost, storm and living energy pass straight through them. Their grimoires are not the source of that power — they are the knowledge that gives chaos a shape and keeps it from tearing its bearer apart.

“The power is not ours. We are only the path it takes.”

The Closing Star — eight points curving inward around a black void

Fallen

The Fallen are not a separate race. They are human — descendants of the royal guard who tore open their own souls to save Thaloria from the Radiance, the storm of Light that consumed everything it touched. Nir-Khor still lives inside them: a shadow, a gift and a curse.

“What once held the Light learned how to devour it.”

Thaloria — the last city

Thaloria stands at the centre of a land still marked by the war of the gods. To the west rise the frozen Mor-Khar mountains. To the north-east opens the Khor-Vhal caldera, a living wound of fire and ash from which Nir-Khor seeps into the world. To the south and south-east lie the Vael-Ghar range and the frost-bound Hoarfrost Wilds.

The city is more than a refuge. It is a web of old alliances, fear, power and debts nobody wants to name out loud. Paladins hold the borders. Wizards work to keep the forces of the world in balance. The Fallen are feared, used and watched — while the crown owes its survival to the very bloodline it refuses to acknowledge.

And while the world outside keeps breaking, another war is growing inside the walls: over truth, freedom, loyalty, and how much injustice a society is willing to excuse in the name of survival.

The Arena is coming

When the borders finally fail, the fighting will not stay outside the city. The three bloodlines will meet — each with its own powers, rules and convictions.

The Arena is planned as player-versus-player combat where skill, timing and mastery of your own bloodline decide the outcome. Every cosmetic bonus switches off the moment you step inside, enforced on the server.

Thaloria is still being built. But the city is already waiting.

IN DEVELOPMENT

See Thaloria

The world is still growing. New places, stories and systems will be shown piece by piece.

Visit the YouTube channel

Questions

Is it free?

Yes. Champions of Thaloria is free to play. Every avatar, frame and title in the game is earned by playing — none of them can be bought for power, and all of them switch off in the Arena.

When is it coming out?

There's no firm date yet, and I'd rather not give one I can't keep. Add it to your Steam wishlist and Steam will e-mail you the day it launches.

What do I need to run it?

Windows, and not much else. It's a 2D game — it does not need a gaming rig. An internet connection is required, since the world runs on a server.

Is it an MMO?

Not in the sense of a huge open world with thousands of players in one place. It's an online RPG: you play with and against other real people in parties, dungeons, guilds and the Arena.

Who is making this?

One person. Everything you see — code, systems, server, this website — is built by a single developer under Idanthyr Studios. That's why it takes time, and why your feedback actually reaches the person who can act on it.

Was AI used to make it?

Yes, for part of the visual assets — store artwork, some in-game 2D art and the trailer. Every AI-assisted asset was selected and edited by hand before it went in. The game itself generates nothing at runtime. This is also disclosed on the Steam store page.

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