Online combat
Fight alone or in a party against enemies, elites and bosses. Every fight is decided on the server, so nobody cheats their way ahead.
Two gods destroyed each other. Thaloria was built on the scars they left behind.
Sound is off — tap the speaker icon in the player to hear it
The first playable slice of Thaloria is coming to Steam. Play the Paladin from level 1 to 20, walk the city, take quests and fight online alongside other players. Wishlist the game and Steam will tell you the moment it goes live.
The core game is playable online from start to finish. The work now is polish, balance and bug fixing.
Fight alone or in a party against enemies, elites and bosses. Every fight is decided on the server, so nobody cheats their way ahead.
Shape your character with a full talent tree, ability ranks and rare legendary points.
The people of the city have work for you, and secrets of their own. Follow story chapters and side quests across the land.
The Inn, the Blacksmith, General Goods, the Guild Hall, the Harbor, the Wizard Tower and the Hall of Fame. Every building has a purpose.
Find loot of every rarity, upgrade it, socket gems into it, and salvage what you no longer need.
Recruit companions at the Harbor and track down named elites across the land for their trophies.
Put your finds up for sale, bid against other players or buy out on the spot. Gold and items arrive by mail.
Found a guild and build up its hall, add friends, and write letters through the in-game mail.
Titles, avatars and frames are earned by playing. None of them can be bought for power.
Aethel-Sol, the cold and blinding power of pure Light, and Syren-Gha, the untamed force of nature and the elements, once fought a war that scarred the world itself. Where their powers annihilated one another they left behind a vast petrified plain, saturated with raw cosmic energy. On that impossible ground humanity built Thaloria: a monumental ring-city, and the last great bastion of a broken world.
But the old war left something behind. Deep beneath the Khor-Vhal caldera an ancient darkness is stirring again. Nir-Khor is bleeding back into the world, the seals that once held it are breaking one by one, and the first cracks have appeared in the walls of Thaloria itself.
Three bloodlines stand at the centre of it. Paladins carry the Light in their blood. Wizards channel the wild elemental forces of Syren-Gha. And the Fallen — human, whatever else is said about them — descend from those who made a forbidden sacrifice to save the city from destruction.
Thaloria knows its own history. It simply does not know all of it.
Paladins carry the pure Light of Aethel-Sol in their blood. It strengthens the body, shields allies, and can be released as devastating radiance. But Light is not harmless. The closer a Paladin comes to its full power, the heavier the burden becomes.
“The Light must be guided — before it guides us.”
Wizards are vessels for the unpredictable forces of Syren-Gha. Fire, frost, storm and living energy pass straight through them. Their grimoires are not the source of that power — they are the knowledge that gives chaos a shape and keeps it from tearing its bearer apart.
“The power is not ours. We are only the path it takes.”
The Fallen are not a separate race. They are human — descendants of the royal guard who tore open their own souls to save Thaloria from the Radiance, the storm of Light that consumed everything it touched. Nir-Khor still lives inside them: a shadow, a gift and a curse.
“What once held the Light learned how to devour it.”
Thaloria stands at the centre of a land still marked by the war of the gods. To the west rise the frozen Mor-Khar mountains. To the north-east opens the Khor-Vhal caldera, a living wound of fire and ash from which Nir-Khor seeps into the world. To the south and south-east lie the Vael-Ghar range and the frost-bound Hoarfrost Wilds.
The city is more than a refuge. It is a web of old alliances, fear, power and debts nobody wants to name out loud. Paladins hold the borders. Wizards work to keep the forces of the world in balance. The Fallen are feared, used and watched — while the crown owes its survival to the very bloodline it refuses to acknowledge.
And while the world outside keeps breaking, another war is growing inside the walls: over truth, freedom, loyalty, and how much injustice a society is willing to excuse in the name of survival.
When the borders finally fail, the fighting will not stay outside the city. The three bloodlines will meet — each with its own powers, rules and convictions.
The Arena is planned as player-versus-player combat where skill, timing and mastery of your own bloodline decide the outcome. Every cosmetic bonus switches off the moment you step inside, enforced on the server.
Thaloria is still being built. But the city is already waiting.
IN DEVELOPMENT
Talk to other players and to the developer. One free account gives you the live chat, the forum, private messages and a rank of your own.
4 October 2026
The demo is now defined: one bloodline, twenty levels, the whole city. The Auction House went in this week, loot no longer disappears when your bag is full, and the window finally behaves when you maximise it.
⚠️ IN DEVELOPMENT
Champions of Thaloria is in active development, built by a single developer.
Everything on this page — screenshots, video and artwork — comes from a work-in-progress build. Systems, visuals and details will keep changing before release.
Every line of code, every quest, every piece of art — one developer, no studio behind it, no publisher paying the bills.
If you want to see Thaloria finished, you can help keep the servers running and the work going. Every coffee buys another evening of development.
Thank you — it is the difference between this staying a hobby and getting finished.
The world is still growing. New places, stories and systems will be shown piece by piece.
A free demo is coming to Steam soon. You will be able to play the Paladin from level 1 to 20, with the city, its quests and online combat. Wishlist the game and Steam will notify you when it is live.
Yes. Champions of Thaloria is free to play. Every avatar, frame and title in the game is earned by playing — none of them can be bought for power, and all of them switch off in the Arena.
There's no firm date yet, and I'd rather not give one I can't keep. Add it to your Steam wishlist and Steam will e-mail you the day it launches.
Windows, and not much else. It's a 2D game — it does not need a gaming rig. An internet connection is required, since the world runs on a server.
Not in the sense of a huge open world with thousands of players in one place. It's an online RPG: you play with and against other real people in parties, dungeons, guilds and the Arena.
One person. Everything you see — code, systems, server, this website — is built by a single developer under Idanthyr Studios. That's why it takes time, and why your feedback actually reaches the person who can act on it.
Yes, for part of the visual assets — store artwork, some in-game 2D art and the trailer. Every AI-assisted asset was selected and edited by hand before it went in. The game itself generates nothing at runtime. This is also disclosed on the Steam store page.